HLSL: Emulate write-to-output on return-from-entry-point, for return value.

This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
This commit is contained in:
John Kessenich
2016-08-28 15:00:23 -06:00
parent 81cd764b5f
commit 6a70eb7161
91 changed files with 5158 additions and 4130 deletions

View File

@@ -22,8 +22,11 @@ gl_FragCoord origin is upper left
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 Loop Body
0:5 Branch: Return with expression
0:5 'input' (in 4-component vector of float)
0:5 Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 Branch: Return
0:? Linker Objects
@@ -53,30 +56,36 @@ gl_FragCoord origin is upper left
0:5 'input' (in 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 Loop Body
0:5 Branch: Return with expression
0:5 'input' (in 4-component vector of float)
0:5 Sequence
0:5 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (out 4-component vector of float)
0:5 'input' (in 4-component vector of float)
0:5 Branch: Return
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 31
// Id's are bound by 33
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 23
EntryPoint Fragment 4 "PixelShaderFunction" 23 25
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 23 "input"
Name 23 "@entryPointOutput"
Name 25 "input"
2: TypeVoid
3: TypeFunction 2
10: TypeBool
11: 10(bool) ConstantFalse
20: TypeFloat 32
21: TypeVector 20(float) 4
22: TypePointer Input 21(fvec4)
23(input): 22(ptr) Variable Input
28: TypeVector 10(bool) 4
22: TypePointer Output 21(fvec4)
23(@entryPointOutput): 22(ptr) Variable Output
24: TypePointer Input 21(fvec4)
25(input): 24(ptr) Variable Input
30: TypeVector 10(bool) 4
4(PixelShaderFunction): 2 Function None 3
5: Label
Branch 6
@@ -102,14 +111,15 @@ gl_FragCoord origin is upper left
LoopMerge 18 19 None
Branch 17
17: Label
24: 21(fvec4) Load 23(input)
ReturnValue 24
26: 21(fvec4) Load 25(input)
Store 23(@entryPointOutput) 26
Return
19: Label
26: 21(fvec4) Load 23(input)
27: 21(fvec4) Load 23(input)
29: 28(bvec4) FOrdEqual 26 27
30: 10(bool) All 29
BranchConditional 30 16 18
28: 21(fvec4) Load 25(input)
29: 21(fvec4) Load 25(input)
31: 30(bvec4) FOrdEqual 28 29
32: 10(bool) All 31
BranchConditional 32 16 18
18: Label
Return
FunctionEnd