HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
This commit is contained in:
@@ -31,9 +31,12 @@ gl_FragCoord origin is upper left
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0:6 'input' (in 4-component vector of float)
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0:6 Loop Body
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 Negate value (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 Sequence
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0:6 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:6 Negate value (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 Branch: Return
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0:7 Sequence
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0:7 Pre-Decrement (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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@@ -44,9 +47,12 @@ gl_FragCoord origin is upper left
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0:7 'input' (in 4-component vector of float)
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0:7 Loop Body
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Negate value (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:7 Negate value (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 Branch: Return
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0:7 Loop Terminal Expression
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0:7 add second child into first child (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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@@ -145,9 +151,12 @@ gl_FragCoord origin is upper left
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0:6 'input' (in 4-component vector of float)
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0:6 Loop Body
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0:? Sequence
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0:6 Branch: Return with expression
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0:6 Negate value (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 Sequence
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0:6 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:6 Negate value (temp 4-component vector of float)
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0:6 'input' (in 4-component vector of float)
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0:6 Branch: Return
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0:7 Sequence
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0:7 Pre-Decrement (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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@@ -158,9 +167,12 @@ gl_FragCoord origin is upper left
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0:7 'input' (in 4-component vector of float)
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0:7 Loop Body
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0:? Sequence
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0:7 Branch: Return with expression
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0:7 Negate value (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 Sequence
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0:7 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:7 Negate value (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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0:7 Branch: Return
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0:7 Loop Terminal Expression
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0:7 add second child into first child (temp 4-component vector of float)
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0:7 'input' (in 4-component vector of float)
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@@ -225,17 +237,18 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 112
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// Id's are bound by 114
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 13
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EntryPoint Fragment 4 "PixelShaderFunction" 13 43
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 13 "input"
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Name 89 "ii"
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Name 109 "ii"
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Name 43 "@entryPointOutput"
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Name 91 "ii"
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Name 111 "ii"
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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@@ -245,21 +258,23 @@ gl_FragCoord origin is upper left
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15: 10(float) Constant 1065353216
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29: TypeBool
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30: TypeVector 29(bool) 4
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60: 10(float) Constant 1073741824
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68: TypeInt 32 0
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69: 68(int) Constant 0
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70: TypePointer Input 10(float)
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87: TypeInt 32 1
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88: TypePointer Function 87(int)
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90: 87(int) Constant 4294967295
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97: 87(int) Constant 3
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100: 87(int) Constant 2
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106: 87(int) Constant 1
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108: TypePointer Function 10(float)
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42: TypePointer Output 11(fvec4)
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43(@entryPointOutput): 42(ptr) Variable Output
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62: 10(float) Constant 1073741824
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70: TypeInt 32 0
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71: 70(int) Constant 0
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72: TypePointer Input 10(float)
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89: TypeInt 32 1
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90: TypePointer Function 89(int)
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92: 89(int) Constant 4294967295
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99: 89(int) Constant 3
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102: 89(int) Constant 2
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108: 89(int) Constant 1
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110: TypePointer Function 10(float)
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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89(ii): 88(ptr) Variable Function
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109(ii): 108(ptr) Variable Function
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91(ii): 90(ptr) Variable Function
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111(ii): 110(ptr) Variable Function
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Branch 6
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6: Label
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LoopMerge 8 9 None
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@@ -308,97 +323,99 @@ gl_FragCoord origin is upper left
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41: 29(bool) Any 40
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BranchConditional 41 34 35
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34: Label
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42: 11(fvec4) Load 13(input)
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43: 11(fvec4) FNegate 42
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ReturnValue 43
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44: 11(fvec4) Load 13(input)
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45: 11(fvec4) FNegate 44
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Store 43(@entryPointOutput) 45
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Return
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36: Label
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Branch 33
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35: Label
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45: 11(fvec4) Load 13(input)
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46: 11(fvec4) CompositeConstruct 15 15 15 15
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47: 11(fvec4) FSub 45 46
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Store 13(input) 47
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Branch 48
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48: Label
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LoopMerge 50 51 None
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Branch 52
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52: Label
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53: 11(fvec4) Load 13(input)
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54: 11(fvec4) Load 13(input)
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55: 30(bvec4) FOrdNotEqual 53 54
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56: 29(bool) Any 55
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BranchConditional 56 49 50
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49: Label
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57: 11(fvec4) Load 13(input)
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58: 11(fvec4) FNegate 57
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ReturnValue 58
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51: Label
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61: 11(fvec4) Load 13(input)
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62: 11(fvec4) CompositeConstruct 60 60 60 60
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63: 11(fvec4) FAdd 61 62
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Store 13(input) 63
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Branch 48
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47: 11(fvec4) Load 13(input)
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48: 11(fvec4) CompositeConstruct 15 15 15 15
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49: 11(fvec4) FSub 47 48
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Store 13(input) 49
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Branch 50
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50: Label
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Branch 64
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64: Label
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LoopMerge 66 67 None
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Branch 65
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65: Label
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71: 70(ptr) AccessChain 13(input) 69
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72: 10(float) Load 71
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73: 29(bool) FOrdGreaterThan 72 60
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SelectionMerge 75 None
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BranchConditional 73 74 75
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74: Label
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Branch 66
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75: Label
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LoopMerge 52 53 None
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Branch 54
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54: Label
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55: 11(fvec4) Load 13(input)
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56: 11(fvec4) Load 13(input)
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57: 30(bvec4) FOrdNotEqual 55 56
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58: 29(bool) Any 57
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BranchConditional 58 51 52
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51: Label
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59: 11(fvec4) Load 13(input)
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60: 11(fvec4) FNegate 59
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Store 43(@entryPointOutput) 60
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Return
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53: Label
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63: 11(fvec4) Load 13(input)
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64: 11(fvec4) CompositeConstruct 62 62 62 62
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65: 11(fvec4) FAdd 63 64
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Store 13(input) 65
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Branch 50
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52: Label
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Branch 66
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66: Label
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LoopMerge 68 69 None
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Branch 67
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67: Label
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Branch 64
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66: Label
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Branch 77
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73: 72(ptr) AccessChain 13(input) 71
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74: 10(float) Load 73
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75: 29(bool) FOrdGreaterThan 74 62
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SelectionMerge 77 None
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BranchConditional 75 76 77
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76: Label
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Branch 68
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77: Label
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LoopMerge 79 80 None
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Branch 78
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78: Label
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81: 70(ptr) AccessChain 13(input) 69
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82: 10(float) Load 81
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83: 29(bool) FOrdGreaterThan 82 60
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SelectionMerge 85 None
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BranchConditional 83 84 85
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84: Label
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Branch 80
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85: Label
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Branch 69
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69: Label
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Branch 66
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68: Label
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Branch 79
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79: Label
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LoopMerge 81 82 None
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Branch 80
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80: Label
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Branch 77
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79: Label
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Store 89(ii) 90
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Branch 91
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91: Label
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LoopMerge 93 94 None
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Branch 95
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95: Label
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96: 87(int) Load 89(ii)
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98: 29(bool) SLessThan 96 97
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BranchConditional 98 92 93
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92: Label
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99: 87(int) Load 89(ii)
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101: 29(bool) IEqual 99 100
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SelectionMerge 103 None
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BranchConditional 101 102 103
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102: Label
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Branch 94
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103: Label
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Branch 94
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94: Label
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105: 87(int) Load 89(ii)
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107: 87(int) IAdd 105 106
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Store 89(ii) 107
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Branch 91
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83: 72(ptr) AccessChain 13(input) 71
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84: 10(float) Load 83
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85: 29(bool) FOrdGreaterThan 84 62
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SelectionMerge 87 None
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BranchConditional 85 86 87
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86: Label
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Branch 82
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87: Label
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Branch 82
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82: Label
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Branch 79
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81: Label
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Store 91(ii) 92
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Branch 93
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93: Label
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110: 10(float) Load 109(ii)
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111: 10(float) FSub 110 15
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Store 109(ii) 111
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LoopMerge 95 96 None
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Branch 97
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97: Label
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98: 89(int) Load 91(ii)
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100: 29(bool) SLessThan 98 99
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BranchConditional 100 94 95
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94: Label
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101: 89(int) Load 91(ii)
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103: 29(bool) IEqual 101 102
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SelectionMerge 105 None
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BranchConditional 103 104 105
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104: Label
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Branch 96
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105: Label
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Branch 96
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96: Label
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107: 89(int) Load 91(ii)
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109: 89(int) IAdd 107 108
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Store 91(ii) 109
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Branch 93
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95: Label
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112: 10(float) Load 111(ii)
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113: 10(float) FSub 112 15
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Store 111(ii) 113
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Return
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FunctionEnd
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