HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
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@@ -91,8 +91,11 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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@@ -202,8 +205,11 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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@@ -219,14 +225,14 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 110
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// Id's are bound by 112
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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EntryPoint Fragment 4 "main" 99
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval20"
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@@ -246,10 +252,11 @@ gl_FragCoord origin is upper left
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MemberName 90(PS_OUTPUT) 0 "Color"
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MemberName 90(PS_OUTPUT) 1 "Depth"
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Name 92 "psout"
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Name 102 "g_tTex1df4a"
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Name 103 "g_tTex1df4"
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Name 106 "g_tTex1di4a"
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Name 109 "g_tTex1du4a"
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Name 99 "@entryPointOutput"
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Name 104 "g_tTex1df4a"
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Name 105 "g_tTex1df4"
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Name 108 "g_tTex1di4a"
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Name 111 "g_tTex1du4a"
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Decorate 12(g_tTex2df4a) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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@@ -259,12 +266,12 @@ gl_FragCoord origin is upper left
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Decorate 70(g_tTexcdi4a) DescriptorSet 0
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Decorate 80(g_tTexcdu4a) DescriptorSet 0
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MemberDecorate 90(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 102(g_tTex1df4a) DescriptorSet 0
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Decorate 102(g_tTex1df4a) Binding 1
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Decorate 103(g_tTex1df4) DescriptorSet 0
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Decorate 103(g_tTex1df4) Binding 0
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Decorate 106(g_tTex1di4a) DescriptorSet 0
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Decorate 109(g_tTex1du4a) DescriptorSet 0
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Decorate 104(g_tTex1df4a) DescriptorSet 0
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Decorate 104(g_tTex1df4a) Binding 1
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Decorate 105(g_tTex1df4) DescriptorSet 0
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Decorate 105(g_tTex1df4) Binding 0
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Decorate 108(g_tTex1di4a) DescriptorSet 0
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Decorate 111(g_tTex1du4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -326,16 +333,18 @@ gl_FragCoord origin is upper left
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93: 7(fvec4) ConstantComposite 87 87 87 87
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95: 25(int) Constant 1
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96: TypePointer Function 6(float)
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100: TypeImage 6(float) 1D array sampled format:Unknown
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101: TypePointer UniformConstant 100
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102(g_tTex1df4a): 101(ptr) Variable UniformConstant
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103(g_tTex1df4): 101(ptr) Variable UniformConstant
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104: TypeImage 25(int) 1D array sampled format:Unknown
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105: TypePointer UniformConstant 104
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106(g_tTex1di4a): 105(ptr) Variable UniformConstant
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107: TypeImage 42(int) 1D array sampled format:Unknown
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108: TypePointer UniformConstant 107
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109(g_tTex1du4a): 108(ptr) Variable UniformConstant
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98: TypePointer Output 90(PS_OUTPUT)
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99(@entryPointOutput): 98(ptr) Variable Output
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102: TypeImage 6(float) 1D array sampled format:Unknown
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103: TypePointer UniformConstant 102
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104(g_tTex1df4a): 103(ptr) Variable UniformConstant
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105(g_tTex1df4): 103(ptr) Variable UniformConstant
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106: TypeImage 25(int) 1D array sampled format:Unknown
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107: TypePointer UniformConstant 106
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108(g_tTex1di4a): 107(ptr) Variable UniformConstant
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109: TypeImage 42(int) 1D array sampled format:Unknown
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110: TypePointer UniformConstant 109
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111(g_tTex1du4a): 110(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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@@ -379,6 +388,7 @@ gl_FragCoord origin is upper left
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Store 94 93
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97: 96(ptr) AccessChain 92(psout) 95
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Store 97 87
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98:90(PS_OUTPUT) Load 92(psout)
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ReturnValue 98
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100:90(PS_OUTPUT) Load 92(psout)
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Store 99(@entryPointOutput) 100
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Return
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FunctionEnd
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