HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
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@@ -121,8 +121,11 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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@@ -262,8 +265,11 @@ gl_FragCoord origin is upper left
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:42 Branch: Return with expression
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Sequence
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0:42 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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@@ -279,14 +285,14 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 132
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// Id's are bound by 134
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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EntryPoint Fragment 4 "main" 130
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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@@ -312,7 +318,8 @@ gl_FragCoord origin is upper left
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MemberName 120(PS_OUTPUT) 0 "Color"
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MemberName 120(PS_OUTPUT) 1 "Depth"
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Name 122 "psout"
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Name 131 "g_tTex1df4a"
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Name 130 "@entryPointOutput"
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Name 133 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -326,8 +333,8 @@ gl_FragCoord origin is upper left
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Decorate 100(g_tTexcdi4) DescriptorSet 0
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Decorate 110(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 120(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 131(g_tTex1df4a) DescriptorSet 0
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Decorate 131(g_tTex1df4a) Binding 1
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Decorate 133(g_tTex1df4a) DescriptorSet 0
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Decorate 133(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -405,7 +412,9 @@ gl_FragCoord origin is upper left
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124: 7(fvec4) ConstantComposite 117 117 117 117
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126: 25(int) Constant 1
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127: TypePointer Function 6(float)
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131(g_tTex1df4a): 11(ptr) Variable UniformConstant
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129: TypePointer Output 120(PS_OUTPUT)
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130(@entryPointOutput): 129(ptr) Variable Output
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133(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -467,6 +476,7 @@ gl_FragCoord origin is upper left
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Store 125 124
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128: 127(ptr) AccessChain 122(psout) 126
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Store 128 117
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129:120(PS_OUTPUT) Load 122(psout)
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ReturnValue 129
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131:120(PS_OUTPUT) Load 122(psout)
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Store 130(@entryPointOutput) 131
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Return
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FunctionEnd
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