HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
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@@ -223,8 +223,11 @@ gl_FragCoord origin is upper left
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Branch: Return with expression
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Sequence
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0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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@@ -469,8 +472,11 @@ gl_FragCoord origin is upper left
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0:48 1 (const int)
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0:48 Constant:
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0:48 1.000000
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0:50 Branch: Return with expression
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Sequence
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0:50 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:50 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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@@ -489,13 +495,13 @@ gl_FragCoord origin is upper left
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 161
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// Id's are bound by 163
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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EntryPoint Fragment 4 "main" 159
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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@@ -527,7 +533,8 @@ gl_FragCoord origin is upper left
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MemberName 148(PS_OUTPUT) 0 "Color"
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MemberName 148(PS_OUTPUT) 1 "Depth"
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Name 150 "psout"
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Name 160 "g_tTex1df4a"
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Name 159 "@entryPointOutput"
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Name 162 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -544,8 +551,8 @@ gl_FragCoord origin is upper left
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Decorate 133(g_tTexcdi4) DescriptorSet 0
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Decorate 142(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 148(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 160(g_tTex1df4a) DescriptorSet 0
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Decorate 160(g_tTex1df4a) Binding 1
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Decorate 162(g_tTex1df4a) DescriptorSet 0
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Decorate 162(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -637,7 +644,9 @@ gl_FragCoord origin is upper left
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153: 7(fvec4) ConstantComposite 152 152 152 152
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155: 24(int) Constant 1
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156: TypePointer Function 6(float)
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160(g_tTex1df4a): 11(ptr) Variable UniformConstant
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158: TypePointer Output 148(PS_OUTPUT)
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159(@entryPointOutput): 158(ptr) Variable Output
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162(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -717,6 +726,7 @@ gl_FragCoord origin is upper left
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Store 154 153
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157: 156(ptr) AccessChain 150(psout) 155
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Store 157 152
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158:148(PS_OUTPUT) Load 150(psout)
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ReturnValue 158
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160:148(PS_OUTPUT) Load 150(psout)
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Store 159(@entryPointOutput) 160
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Return
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FunctionEnd
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