HLSL: Emulate write-to-output on return-from-entry-point, for return value.
This fixes issue #487 and #480. It also correctly handles output parameters from the entry point.
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@@ -161,8 +161,11 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:48 Branch: Return with expression
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0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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@@ -345,8 +348,11 @@ Shader version: 450
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:48 Branch: Return with expression
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0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:48 Sequence
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0:48 move second child to first child (temp structure{temp 4-component vector of float FragCoord Pos})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float FragCoord Pos})
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0:48 'vsout' (temp structure{temp 4-component vector of float FragCoord Pos})
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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@@ -365,13 +371,13 @@ Shader version: 450
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 154
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// Id's are bound by 156
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main"
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EntryPoint Vertex 4 "main" 152
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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@@ -401,7 +407,8 @@ Shader version: 450
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Name 144 "VS_OUTPUT"
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MemberName 144(VS_OUTPUT) 0 "Pos"
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Name 146 "vsout"
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Name 153 "g_tTex1df4a"
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Name 152 "@entryPointOutput"
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Name 155 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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@@ -418,8 +425,8 @@ Shader version: 450
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Decorate 129(g_tTexcdi4) DescriptorSet 0
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Decorate 138(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 144(VS_OUTPUT) 0 BuiltIn FragCoord
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Decorate 153(g_tTex1df4a) DescriptorSet 0
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Decorate 153(g_tTex1df4a) Binding 1
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Decorate 155(g_tTex1df4a) DescriptorSet 0
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Decorate 155(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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@@ -505,7 +512,9 @@ Shader version: 450
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147: 23(int) Constant 0
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148: 6(float) Constant 0
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149: 7(fvec4) ConstantComposite 148 148 148 148
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153(g_tTex1df4a): 11(ptr) Variable UniformConstant
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151: TypePointer Output 144(VS_OUTPUT)
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152(@entryPointOutput): 151(ptr) Variable Output
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155(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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@@ -583,6 +592,7 @@ Shader version: 450
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Store 135(txval42) 143
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150: 8(ptr) AccessChain 146(vsout) 147
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Store 150 149
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151:144(VS_OUTPUT) Load 146(vsout)
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ReturnValue 151
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153:144(VS_OUTPUT) Load 146(vsout)
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Store 152(@entryPointOutput) 153
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Return
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FunctionEnd
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