HLSL: Emulate write-to-output on return-from-entry-point, for return value.

This fixes issue #487 and #480.
It also correctly handles output parameters from the entry point.
This commit is contained in:
John Kessenich
2016-08-28 15:00:23 -06:00
parent 81cd764b5f
commit 6a70eb7161
91 changed files with 5158 additions and 4130 deletions

View File

@@ -112,8 +112,11 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
@@ -241,8 +244,11 @@ gl_FragCoord origin is upper left
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Branch: Return with expression
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
@@ -255,13 +261,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 105
// Id's are bound by 107
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
EntryPoint Fragment 4 "main" 103
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
@@ -281,7 +287,8 @@ gl_FragCoord origin is upper left
MemberName 94(PS_OUTPUT) 0 "Color"
MemberName 94(PS_OUTPUT) 1 "Depth"
Name 96 "psout"
Name 104 "g_tTex1df4a"
Name 103 "@entryPointOutput"
Name 106 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
@@ -292,8 +299,8 @@ gl_FragCoord origin is upper left
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 84(g_tTex2du4) DescriptorSet 0
MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 104(g_tTex1df4a) DescriptorSet 0
Decorate 104(g_tTex1df4a) Binding 1
Decorate 106(g_tTex1df4a) DescriptorSet 0
Decorate 106(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@@ -359,7 +366,9 @@ gl_FragCoord origin is upper left
97: 6(float) Constant 1065353216
98: 7(fvec4) ConstantComposite 97 97 97 97
100: TypePointer Function 6(float)
104(g_tTex1df4a): 11(ptr) Variable UniformConstant
102: TypePointer Output 94(PS_OUTPUT)
103(@entryPointOutput): 102(ptr) Variable Output
106(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
@@ -403,6 +412,7 @@ gl_FragCoord origin is upper left
Store 99 98
101: 100(ptr) AccessChain 96(psout) 40
Store 101 97
102:94(PS_OUTPUT) Load 96(psout)
ReturnValue 102
104:94(PS_OUTPUT) Load 96(psout)
Store 103(@entryPointOutput) 104
Return
FunctionEnd