HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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@@ -1,7 +1,7 @@
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hlsl.load.basic.dx10.vert
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Shader version: 450
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0:? Sequence
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0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:47 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:47 Function Parameters:
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0:? Sequence
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0:51 textureFetch (global 4-component vector of float)
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@@ -122,8 +122,8 @@ Shader version: 450
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0:63 Constant:
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0:63 3 (const int)
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0:67 move second child to first child (temp 4-component vector of float)
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0:67 Pos: direct index for structure (temp 4-component vector of float Position)
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0:67 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:67 Pos: direct index for structure (temp 4-component vector of float)
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0:67 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:67 Constant:
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0:67 0 (const int)
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0:? Constant:
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@@ -135,8 +135,8 @@ Shader version: 450
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0:? Sequence
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0:69 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:69 Pos: direct index for structure (temp 4-component vector of float Position)
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0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:69 Pos: direct index for structure (temp 4-component vector of float)
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0:69 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:69 Constant:
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0:69 0 (const int)
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0:69 Branch: Return
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@@ -179,7 +179,7 @@ Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:47 Function Definition: main( (global structure{temp 4-component vector of float Position Pos})
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0:47 Function Definition: main( (global structure{temp 4-component vector of float Pos})
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0:47 Function Parameters:
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0:? Sequence
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0:51 textureFetch (global 4-component vector of float)
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@@ -300,8 +300,8 @@ Shader version: 450
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0:63 Constant:
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0:63 3 (const int)
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0:67 move second child to first child (temp 4-component vector of float)
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0:67 Pos: direct index for structure (temp 4-component vector of float Position)
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0:67 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:67 Pos: direct index for structure (temp 4-component vector of float)
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0:67 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:67 Constant:
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0:67 0 (const int)
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0:? Constant:
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@@ -313,8 +313,8 @@ Shader version: 450
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0:? Sequence
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0:69 move second child to first child (temp 4-component vector of float)
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0:? 'Pos' (out 4-component vector of float Position)
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0:69 Pos: direct index for structure (temp 4-component vector of float Position)
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0:69 'vsout' (temp structure{temp 4-component vector of float Position Pos})
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0:69 Pos: direct index for structure (temp 4-component vector of float)
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0:69 'vsout' (temp structure{temp 4-component vector of float Pos})
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0:69 Constant:
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0:69 0 (const int)
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0:69 Branch: Return
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@@ -406,7 +406,6 @@ Shader version: 450
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Decorate 78(g_tTex3df4) DescriptorSet 0
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Decorate 90(g_tTex3di4) DescriptorSet 0
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Decorate 99(g_tTex3du4) DescriptorSet 0
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MemberDecorate 106(VS_OUTPUT) 0 BuiltIn Position
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Decorate 115(Pos) BuiltIn Position
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Decorate 121(g_sSamp) DescriptorSet 0
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Decorate 121(g_sSamp) Binding 0
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