HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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@@ -2,7 +2,7 @@ hlsl.pp.line.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:4 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:4 Function Parameters:
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0:? Sequence
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0:124 Sequence
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@@ -12,7 +12,7 @@ gl_FragCoord origin is upper left
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0:124 124 (const int)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 Color: direct index for structure (temp 4-component vector of float)
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:126 Constant:
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0:126 0 (const int)
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0:? Construct vec4 (temp 4-component vector of float)
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@@ -25,8 +25,8 @@ gl_FragCoord origin is upper left
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0:126 Constant:
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0:126 1.000000
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0:127 move second child to first child (temp float)
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0:127 Depth: direct index for structure (temp float FragDepth)
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:127 Depth: direct index for structure (temp float)
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:127 Constant:
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0:127 1 (const int)
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0:127 Constant:
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@@ -36,13 +36,13 @@ gl_FragCoord origin is upper left
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0:129 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:129 Color: direct index for structure (temp 4-component vector of float)
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:129 Constant:
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0:129 0 (const int)
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0:129 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:129 Depth: direct index for structure (temp float FragDepth)
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Depth: direct index for structure (temp float)
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:129 Constant:
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0:129 1 (const int)
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0:129 Branch: Return
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@@ -57,7 +57,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:4 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:4 Function Parameters:
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0:? Sequence
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0:124 Sequence
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@@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
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0:124 124 (const int)
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0:126 move second child to first child (temp 4-component vector of float)
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0:126 Color: direct index for structure (temp 4-component vector of float)
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:126 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:126 Constant:
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0:126 0 (const int)
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0:? Construct vec4 (temp 4-component vector of float)
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@@ -80,8 +80,8 @@ gl_FragCoord origin is upper left
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0:126 Constant:
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0:126 1.000000
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0:127 move second child to first child (temp float)
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0:127 Depth: direct index for structure (temp float FragDepth)
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:127 Depth: direct index for structure (temp float)
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0:127 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:127 Constant:
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0:127 1 (const int)
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0:127 Constant:
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@@ -91,13 +91,13 @@ gl_FragCoord origin is upper left
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0:129 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:129 Color: direct index for structure (temp 4-component vector of float)
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:129 Constant:
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0:129 0 (const int)
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0:129 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:129 Depth: direct index for structure (temp float FragDepth)
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:129 Depth: direct index for structure (temp float)
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0:129 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:129 Constant:
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0:129 1 (const int)
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0:129 Branch: Return
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@@ -122,7 +122,6 @@ gl_FragCoord origin is upper left
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Name 14 "psout"
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Name 27 "Color"
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Name 31 "Depth"
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MemberDecorate 12(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 27(Color) Location 0
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Decorate 31(Depth) BuiltIn FragDepth
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2: TypeVoid
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