HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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@@ -2,7 +2,7 @@ hlsl.sample.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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@@ -85,7 +85,7 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 Color: direct index for structure (temp 4-component vector of float)
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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@@ -94,8 +94,8 @@ gl_FragCoord origin is upper left
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child (temp float)
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0:34 Depth: direct index for structure (temp float FragDepth)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:34 Depth: direct index for structure (temp float)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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@@ -105,13 +105,13 @@ gl_FragCoord origin is upper left
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0:36 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:36 Color: direct index for structure (temp 4-component vector of float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 0 (const int)
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0:36 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:36 Depth: direct index for structure (temp float FragDepth)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Depth: direct index for structure (temp float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Branch: Return
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@@ -134,7 +134,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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@@ -217,7 +217,7 @@ gl_FragCoord origin is upper left
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0:? 1 (const int)
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 Color: direct index for structure (temp 4-component vector of float)
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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@@ -226,8 +226,8 @@ gl_FragCoord origin is upper left
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child (temp float)
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0:34 Depth: direct index for structure (temp float FragDepth)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:34 Depth: direct index for structure (temp float)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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@@ -237,13 +237,13 @@ gl_FragCoord origin is upper left
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0:36 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:36 Color: direct index for structure (temp 4-component vector of float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 0 (const int)
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0:36 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:36 Depth: direct index for structure (temp float FragDepth)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Depth: direct index for structure (temp float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Branch: Return
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@@ -299,7 +299,6 @@ gl_FragCoord origin is upper left
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Decorate 59(g_tTex2df4) DescriptorSet 0
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Decorate 72(g_tTex2di4) DescriptorSet 0
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Decorate 83(g_tTex2du4) DescriptorSet 0
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MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 102(Color) Location 0
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Decorate 106(Depth) BuiltIn FragDepth
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Decorate 110(g_tTex1df4a) DescriptorSet 0
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