HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.

This commit is contained in:
John Kessenich
2016-09-19 22:16:09 -06:00
parent 86f7138706
commit 6b71c400f8
56 changed files with 724 additions and 769 deletions

View File

@@ -2,7 +2,7 @@ hlsl.samplebias.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -106,8 +106,8 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Depth: direct index for structure (temp float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@@ -117,13 +117,13 @@ gl_FragCoord origin is upper left
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Depth: direct index for structure (temp float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
@@ -146,7 +146,7 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
@@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
@@ -250,8 +250,8 @@ gl_FragCoord origin is upper left
0:33 1.000000
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Depth: direct index for structure (temp float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
@@ -261,13 +261,13 @@ gl_FragCoord origin is upper left
0:36 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:36 Color: direct index for structure (temp 4-component vector of float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:36 Constant:
0:36 0 (const int)
0:36 move second child to first child (temp float)
0:? 'Depth' (out float FragDepth)
0:36 Depth: direct index for structure (temp float FragDepth)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Depth: direct index for structure (temp float)
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
0:36 Constant:
0:36 1 (const int)
0:36 Branch: Return
@@ -323,7 +323,6 @@ gl_FragCoord origin is upper left
Decorate 60(g_tTex2df4) DescriptorSet 0
Decorate 73(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 102(Color) Location 0
Decorate 106(Depth) BuiltIn FragDepth
Decorate 110(g_tTex1df4a) DescriptorSet 0