HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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@@ -2,7 +2,7 @@ hlsl.samplecmp.basic.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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@@ -124,7 +124,7 @@ gl_FragCoord origin is upper left
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0:55 0.750000
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0:57 move second child to first child (temp 4-component vector of float)
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0:57 Color: direct index for structure (temp 4-component vector of float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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@@ -133,8 +133,8 @@ gl_FragCoord origin is upper left
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child (temp float)
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0:58 Depth: direct index for structure (temp float FragDepth)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:58 Depth: direct index for structure (temp float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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@@ -144,13 +144,13 @@ gl_FragCoord origin is upper left
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0:60 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:60 Color: direct index for structure (temp 4-component vector of float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 0 (const int)
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0:60 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:60 Depth: direct index for structure (temp float FragDepth)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:60 Depth: direct index for structure (temp float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 1 (const int)
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0:60 Branch: Return
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@@ -187,7 +187,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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@@ -309,7 +309,7 @@ gl_FragCoord origin is upper left
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0:55 0.750000
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0:57 move second child to first child (temp 4-component vector of float)
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0:57 Color: direct index for structure (temp 4-component vector of float)
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:57 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:57 Constant:
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0:57 0 (const int)
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0:57 Constant:
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@@ -318,8 +318,8 @@ gl_FragCoord origin is upper left
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0:57 1.000000
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0:57 1.000000
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0:58 move second child to first child (temp float)
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0:58 Depth: direct index for structure (temp float FragDepth)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:58 Depth: direct index for structure (temp float)
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0:58 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:58 Constant:
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0:58 1 (const int)
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0:58 Constant:
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@@ -329,13 +329,13 @@ gl_FragCoord origin is upper left
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0:60 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:60 Color: direct index for structure (temp 4-component vector of float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 0 (const int)
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0:60 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:60 Depth: direct index for structure (temp float FragDepth)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:60 Depth: direct index for structure (temp float)
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0:60 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:60 Constant:
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0:60 1 (const int)
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0:60 Branch: Return
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@@ -426,7 +426,6 @@ gl_FragCoord origin is upper left
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Decorate 90(g_tTexcdf4) DescriptorSet 0
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Decorate 105(g_tTexcdi4) DescriptorSet 0
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Decorate 117(g_tTexcdu4) DescriptorSet 0
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MemberDecorate 127(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 138(Color) Location 0
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Decorate 142(Depth) BuiltIn FragDepth
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Decorate 148(g_tTex3df4) DescriptorSet 0
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