HLSL: Remove extraneous built-in member decorations for IO structs used in non-IO situations.
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@@ -2,7 +2,7 @@ hlsl.samplegrad.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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@@ -115,7 +115,7 @@ gl_FragCoord origin is upper left
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0:? 0 (const int)
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 Color: direct index for structure (temp 4-component vector of float)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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@@ -124,8 +124,8 @@ gl_FragCoord origin is upper left
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0:35 1.000000
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0:35 1.000000
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0:36 move second child to first child (temp float)
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0:36 Depth: direct index for structure (temp float FragDepth)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Depth: direct index for structure (temp float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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@@ -135,13 +135,13 @@ gl_FragCoord origin is upper left
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0:38 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:38 Color: direct index for structure (temp 4-component vector of float)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:38 Depth: direct index for structure (temp float FragDepth)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Depth: direct index for structure (temp float)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:38 Branch: Return
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@@ -167,7 +167,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:24 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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@@ -280,7 +280,7 @@ gl_FragCoord origin is upper left
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0:? 0 (const int)
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 Color: direct index for structure (temp 4-component vector of float)
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:35 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:35 Constant:
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0:35 0 (const int)
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0:35 Constant:
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@@ -289,8 +289,8 @@ gl_FragCoord origin is upper left
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0:35 1.000000
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0:35 1.000000
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0:36 move second child to first child (temp float)
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0:36 Depth: direct index for structure (temp float FragDepth)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Depth: direct index for structure (temp float)
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:36 Constant:
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0:36 1 (const int)
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0:36 Constant:
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@@ -300,13 +300,13 @@ gl_FragCoord origin is upper left
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0:38 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:38 Color: direct index for structure (temp 4-component vector of float)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 0 (const int)
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0:38 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:38 Depth: direct index for structure (temp float FragDepth)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Depth: direct index for structure (temp float)
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0:38 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:38 Constant:
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0:38 1 (const int)
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0:38 Branch: Return
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@@ -369,7 +369,6 @@ gl_FragCoord origin is upper left
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Decorate 55(g_tTex2df4) DescriptorSet 0
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Decorate 71(g_tTex2di4) DescriptorSet 0
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Decorate 80(g_tTex2du4) DescriptorSet 0
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MemberDecorate 86(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 95(Color) Location 0
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Decorate 99(Depth) BuiltIn FragDepth
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Decorate 103(g_tTex1df4a) DescriptorSet 0
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