SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -12,8 +12,8 @@ Linked fragment stage:
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 152
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ExecutionMode 4 OriginLowerLeft
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EntryPoint Fragment 4 "main" 76 152
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 400
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Name 4 "main"
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Name 15 "foo(i1;i1;i1;i1;i1;i1;"
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@@ -65,8 +65,8 @@ Linked fragment stage:
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66: 17(float) Constant 1084227584
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67: TypeInt 32 0
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68: 67(int) Constant 1
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75: TypePointer UniformConstant 17(float)
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76(u): 75(ptr) Variable UniformConstant
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75: TypePointer Input 17(float)
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76(u): 75(ptr) Variable Input
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78: 17(float) Constant 1078774989
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79: TypeBool
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84: 6(int) Constant 1000000
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