SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich
2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View File

@@ -7,12 +7,12 @@ Linked vertex stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 270
// Id's are bound by 268
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 9 15 21 26 47 67 83 100 121 142 146 156 173 182 247 268 269
EntryPoint Vertex 4 "main" 9 15 21 26 47 67 83 100 121 142 146 156 173 182 247
Source ESSL 310
Name 4 "main"
Name 9 "iout"
@@ -44,12 +44,8 @@ Linked vertex stage:
Name 173 "u3"
Name 182 "i3"
Name 247 "v4"
Name 268 "gl_VertexID"
Name 269 "gl_InstanceID"
Decorate 261 RelaxedPrecision
Decorate 265 RelaxedPrecision
Decorate 268(gl_VertexID) BuiltIn VertexId
Decorate 269(gl_InstanceID) BuiltIn InstanceId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
@@ -117,8 +113,6 @@ Linked vertex stage:
182(i3): 181(ptr) Variable Input
246: TypePointer Input 19(fvec4)
247(v4): 246(ptr) Variable Input
268(gl_VertexID): 155(ptr) Variable Input
269(gl_InstanceID): 155(ptr) Variable Input
4(main): 2 Function None 3
5: Label
30(u2out): 29(ptr) Variable Function