SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -16,7 +16,7 @@ Linked fragment stage:
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 17 26 29 55 81 84 91 247 277
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ExecutionMode 4 OriginLowerLeft
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 430
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Name 4 "main"
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Name 9 "v"
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@@ -49,9 +49,27 @@ Linked fragment stage:
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Name 271 "usCube"
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Name 275 "us2DArray"
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Name 277 "ic4D"
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Decorate 13(s2D) DescriptorSet 0
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Decorate 23(sCubeArrayShadow) DescriptorSet 0
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Decorate 42(s3D) DescriptorSet 0
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Decorate 51(s2DArray) DescriptorSet 0
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Decorate 64(s2DShadow) DescriptorSet 0
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Decorate 81(ic3D) Flat
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Decorate 84(ic1D) Flat
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Decorate 91(ic2D) Flat
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Decorate 100(sr) DescriptorSet 0
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Decorate 125(sCube) DescriptorSet 0
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Decorate 136(s2DArrayShadow) DescriptorSet 0
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Decorate 168(is2D) DescriptorSet 0
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Decorate 203(is3D) DescriptorSet 0
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Decorate 215(isCube) DescriptorSet 0
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Decorate 227(is2DArray) DescriptorSet 0
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Decorate 241(sCubeShadow) DescriptorSet 0
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Decorate 259(is2Dms) DescriptorSet 0
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Decorate 263(us2D) DescriptorSet 0
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Decorate 267(us3D) DescriptorSet 0
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Decorate 271(usCube) DescriptorSet 0
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Decorate 275(us2DArray) DescriptorSet 0
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Decorate 277(ic4D) Flat
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2: TypeVoid
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3: TypeFunction 2
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