SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -12,8 +12,8 @@ Linked fragment stage:
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 9 25
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ExecutionMode 4 OriginLowerLeft
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EntryPoint Fragment 4 "main" 9 11 15 25 27 30
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 450
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Name 4 "main"
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Name 9 "icolor"
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@@ -22,25 +22,29 @@ Linked fragment stage:
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Name 25 "ucolor"
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Name 27 "u3"
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Name 30 "i1"
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Decorate 11(i3) Flat
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Decorate 15(u1) Flat
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Decorate 27(u3) Flat
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Decorate 30(i1) Flat
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypeVector 6(int) 3
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8: TypePointer Output 7(ivec3)
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9(icolor): 8(ptr) Variable Output
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10: TypePointer UniformConstant 7(ivec3)
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11(i3): 10(ptr) Variable UniformConstant
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10: TypePointer Input 7(ivec3)
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11(i3): 10(ptr) Variable Input
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13: TypeInt 32 0
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14: TypePointer UniformConstant 13(int)
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15(u1): 14(ptr) Variable UniformConstant
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14: TypePointer Input 13(int)
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15(u1): 14(ptr) Variable Input
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17: TypeVector 13(int) 3
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20: 13(int) Constant 4
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24: TypePointer Output 17(ivec3)
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25(ucolor): 24(ptr) Variable Output
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26: TypePointer UniformConstant 17(ivec3)
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27(u3): 26(ptr) Variable UniformConstant
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29: TypePointer UniformConstant 6(int)
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30(i1): 29(ptr) Variable UniformConstant
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26: TypePointer Input 17(ivec3)
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27(u3): 26(ptr) Variable Input
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29: TypePointer Input 6(int)
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30(i1): 29(ptr) Variable Input
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34: 6(int) Constant 5
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4(main): 2 Function None 3
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5: Label
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