SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -1,14 +1,13 @@
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#version 450
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uniform ivec4 uiv4;
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uniform vec4 uv4;
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uniform bool ub;
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uniform bvec4 ub41, ub42;
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uniform float uf;
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uniform int ui;
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uniform uvec4 uuv4;
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uniform uint uui;
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flat in ivec4 uiv4;
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in vec4 uv4;
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bool ub;
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bvec4 ub41, ub42;
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in float uf;
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flat in int ui;
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flat in uvec4 uuv4;
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flat in uint uui;
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out vec4 FragColor;
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