SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich
2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View File

@@ -17,13 +17,8 @@ struct s2 {
s1 s1_1;
};
uniform s1 foo1;
uniform s2 foo2a;
uniform s2 foo2b;
layout(std140) uniform bn {
s2 foo2a;
} bi;
layout(std140) uniform ub1 { s2 foo2a; } uName1;
layout(std430) buffer ub2 { s2 foo2b; } uName2;
void main()
{
@@ -32,7 +27,7 @@ void main()
a = s1[3](s1(int(u.x), u.y), s1(int(u.z), u.w), s1(14, 14.0));
b = s1[3](s1(17, 17.0), s1(int(w.x), w.y), s1(int(w.z), w.w));
if (foo2a == foo2b)
if (uName1.foo2a == uName2.foo2b)
v = texture(samp2D, coord);
else
v = texture(samp2D, 2.0*coord);
@@ -52,8 +47,5 @@ void main()
if (a != b)
v *= 7.0;
if (bi.foo2a != foo2a)
v *= 8.0;
color = v;
}