SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -1,9 +1,11 @@
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#version 310 es
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#extension GL_ARB_gl_spirv : enable
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layout(binding = 0) uniform atomic_uint counter;
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layout(binding = 0, offset = 4) uniform atomic_uint countArr[4];
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uniform uint value;
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shared uint value;
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int arrX[gl_WorkGroupSize.x];
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int arrY[gl_WorkGroupSize.y];
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