SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -1,19 +1,19 @@
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#version 450
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uniform int i1;
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uniform ivec2 i2;
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uniform ivec3 i3;
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uniform ivec4 i4;
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flat in int i1;
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flat in ivec2 i2;
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flat in ivec3 i3;
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flat in ivec4 i4;
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uniform uint u1;
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uniform uvec2 u2;
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uniform uvec3 u3;
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uniform uvec4 u4;
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flat in uint u1;
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flat in uvec2 u2;
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flat in uvec3 u3;
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flat in uvec4 u4;
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uniform float f1;
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uniform vec2 f2;
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uniform vec3 f3;
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uniform vec4 f4;
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in float f1;
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in vec2 f2;
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in vec3 f3;
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in vec4 f4;
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out vec4 fragColor;
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