SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -1,6 +1,6 @@
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#version 310 es
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void main() {
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switch (gl_InstanceID) {
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switch (gl_InstanceIndex) {
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case 0: return;
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case 1: gl_Position = vec4(0.0); break;
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case 2: return;
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