SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
This commit is contained in:
@@ -2,9 +2,11 @@
|
||||
|
||||
in vec4 Color;
|
||||
|
||||
uniform int i;
|
||||
out vec4 fcolor[4];
|
||||
|
||||
uniform b { int i; } bName;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragData[i] = Color;
|
||||
fcolor[bName.i] = Color;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user