SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich
2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View File

@@ -2,9 +2,11 @@
in vec4 Color;
uniform int i;
out vec4 fcolor[4];
uniform b { int i; } bName;
void main()
{
gl_FragData[i] = Color;
fcolor[bName.i] = Color;
}