SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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#version 140
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uniform float d;
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uniform vec4 bigColor, smallColor;
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uniform vec4 otherColor;
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in float d;
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in vec4 bigColor, smallColor;
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in vec4 otherColor;
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in float c;
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uniform float threshhold;
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uniform float threshhold2;
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uniform float threshhold3;
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in float threshhold;
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in float threshhold2;
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in float threshhold3;
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uniform float minimum;
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in float minimum;
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in vec4 BaseColor;
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uniform bool b;
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bool b;
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void main()
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{
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