SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -2,9 +2,9 @@
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precision mediump float;
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uniform vec4 bigColor;
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in vec4 bigColor;
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in vec4 BaseColor;
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uniform float d;
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in float d;
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void bar();
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float foo(vec4);
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