SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -5,8 +5,8 @@ in vec2 if2;
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in vec3 if3;
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in vec4 if4;
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uniform int samp;
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uniform vec2 offset;
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flat in int samp;
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flat in vec2 offset;
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out vec4 fragColor;
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