SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich
2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View File

@@ -0,0 +1,17 @@
#version 400
layout(push_constant) uniform Material {
int kind;
float fa[3];
} matInst;
out vec4 color;
void main()
{
switch (matInst.kind) {
case 1: color = vec4(0.2); break;
case 2: color = vec4(0.5); break;
default: color = vec4(0.0); break;
}
}