SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -1,10 +1,9 @@
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#version 450
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uniform int i1;
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uniform uint u1;
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uniform ivec3 i3;
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uniform uvec3 u3;
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flat in int i1;
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flat in uint u1;
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flat in ivec3 i3;
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flat in uvec3 u3;
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out ivec3 icolor;
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out uvec3 ucolor;
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