SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -16,11 +16,11 @@ uniform isampler2DArray is2DArray;
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uniform usamplerCubeArray usCubeArray;
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uniform usampler2DRect us2DRect;
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uniform vec2 c2;
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uniform vec3 c3;
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uniform vec4 c4;
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in vec2 c2;
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in vec3 c3;
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in vec4 c4;
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uniform ivec2 offsets[4];
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in flat ivec2 offsets[4];
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out vec4 outColor;
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