SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -22,9 +22,9 @@ struct lunarStruct3 {
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};
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uniform lunarStruct1 foo;
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uniform lunarStruct2 foo2;
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uniform lunarStruct3 foo3;
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lunarStruct1 foo;
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lunarStruct2 foo2;
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lunarStruct3 foo3;
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void main()
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{
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