SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -31,12 +31,12 @@ struct s3 {
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};
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uniform s0 foo0;
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uniform s1 foo1;
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uniform s2 foo2;
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uniform s3 foo3;
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s0 foo0;
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s1 foo1;
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s2 foo2;
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s3 foo3;
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uniform s00 foo00;
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s00 foo00;
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void main()
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{
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