SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -14,8 +14,8 @@ struct lunarStruct2 {
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lunarStruct1 s1_1[7];
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};
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uniform lunarStruct1 foo;
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uniform lunarStruct2 foo2[5];
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lunarStruct1 foo;
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lunarStruct2 foo2[5];
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void main()
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{
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