SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -1,9 +1,9 @@
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#version 310 es
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precision mediump float;
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uniform int c, d;
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flat in int c, d;
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in float x;
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out float color;
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uniform vec4 v;
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in vec4 v;
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vec4 foo1(vec4 v1, vec4 v2, int i1)
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{
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