SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -3,9 +3,9 @@
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uniform sampler2D texSampler2D;
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uniform sampler3D texSampler3D;
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uniform float blend;
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uniform vec2 scale;
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uniform vec4 u;
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in float blend;
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in vec2 scale;
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in vec4 u;
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in vec2 t;
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in vec3 coords;
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