SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -7,9 +7,9 @@ uniform samplerCube texSamplerCube;
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uniform sampler1DShadow shadowSampler1D;
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uniform sampler2DShadow shadowSampler2D;
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uniform float blend;
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uniform vec2 scale;
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uniform vec4 u;
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varying float blend;
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varying vec2 scale;
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varying vec4 u;
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in vec2 t;
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in vec2 coords2D;
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