SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -1,24 +1,21 @@
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#version 140
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uniform bool u_b;
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uniform bvec2 u_b2;
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uniform bvec3 u_b3;
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uniform bvec4 u_b4;
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uniform int u_i;
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uniform ivec2 u_i2;
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uniform ivec3 u_i3;
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uniform ivec4 u_i4;
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uniform float u_f;
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uniform vec2 u_f2;
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uniform vec3 u_f3;
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uniform vec4 u_f4;
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uniform bool i_b;
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uniform bvec2 i_b2;
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uniform bvec3 i_b3;
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uniform bvec4 i_b4;
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bool u_b;
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bvec2 u_b2;
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bvec3 u_b3;
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bvec4 u_b4;
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flat in int u_i;
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flat in ivec2 u_i2;
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flat in ivec3 u_i3;
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flat in ivec4 u_i4;
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in float u_f;
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in vec2 u_f2;
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in vec3 u_f3;
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in vec4 u_f4;
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bool i_b;
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bvec2 i_b2;
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bvec3 i_b3;
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bvec4 i_b4;
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flat in int i_i;
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flat in ivec2 i_i2;
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