SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).

This commit is contained in:
John Kessenich
2016-02-15 20:58:50 -07:00
parent 019f08fcd8
commit 6c292d3ba7
200 changed files with 7841 additions and 5577 deletions

View File

@@ -1,24 +1,21 @@
#version 140
uniform bool u_b;
uniform bvec2 u_b2;
uniform bvec3 u_b3;
uniform bvec4 u_b4;
uniform int u_i;
uniform ivec2 u_i2;
uniform ivec3 u_i3;
uniform ivec4 u_i4;
uniform float u_f;
uniform vec2 u_f2;
uniform vec3 u_f3;
uniform vec4 u_f4;
uniform bool i_b;
uniform bvec2 i_b2;
uniform bvec3 i_b3;
uniform bvec4 i_b4;
bool u_b;
bvec2 u_b2;
bvec3 u_b3;
bvec4 u_b4;
flat in int u_i;
flat in ivec2 u_i2;
flat in ivec3 u_i3;
flat in ivec4 u_i4;
in float u_f;
in vec2 u_f2;
in vec3 u_f3;
in vec4 u_f4;
bool i_b;
bvec2 i_b2;
bvec3 i_b3;
bvec4 i_b4;
flat in int i_i;
flat in ivec2 i_i2;