SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -1,8 +1,9 @@
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#version 140
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uniform sampler2D texSampler2D;
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uniform vec3 inColor;
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uniform vec4 color[6];
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uniform float alpha[16];
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in vec3 inColor;
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in vec4 color[6];
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in float alpha[16];
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void main()
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{
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