SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
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@@ -1,8 +1,8 @@
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#version 140
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#version 400
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uniform vec4 bigColor;
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in vec4 bigColor;
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in vec4 BaseColor;
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uniform float d;
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in float d;
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float bar = 2.0;
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