SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl).
This commit is contained in:
69
Test/vulkan.frag
Normal file
69
Test/vulkan.frag
Normal file
@@ -0,0 +1,69 @@
|
||||
#version 450
|
||||
|
||||
uniform sampler s;
|
||||
uniform sampler sA[4];
|
||||
uniform texture2D t2d;
|
||||
uniform texture3D t3d[4];
|
||||
int i;
|
||||
uniform samplerShadow sShadow;
|
||||
uniform texture3D t3d5[5];
|
||||
writeonly uniform image2D i2d;
|
||||
|
||||
void badConst()
|
||||
{
|
||||
sampler2D(t2d); // ERROR, need 2 args
|
||||
sampler2D(s, s); // ERROR, wrong type
|
||||
sampler2D(i, i); // ERROR, wrong type
|
||||
sampler2D(t2d, i); // ERROR, wrong type
|
||||
sampler2D(t2d, t2d); // ERROR, wrong type
|
||||
sampler2D(t2d, sA); // ERROR, wrong type
|
||||
|
||||
sampler3D[4](t3d5, sA[2]); // ERROR, can't make array
|
||||
sampler2D(i2d, s); // ERROR, image instead of texture
|
||||
sampler2D(t3d[1], s); // ERROR, 3D not 2D
|
||||
sampler2D(t2d, sShadow); // ERROR, shadow mismatch
|
||||
sampler2DShadow(t2d, s); // ERROR, shadow mismatch
|
||||
}
|
||||
|
||||
sampler2D s2D = sampler2D(t2d, s); // ERROR, no sampler constructor
|
||||
sampler3D s3d[4] = sampler3D[4](t3d, sA[2]); // ERROR, no sampler constructor
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
color = texture(s2D, vec2(0.5));
|
||||
color += texture(s3d[i], vec3(0.5));
|
||||
}
|
||||
|
||||
layout(push_constant) buffer pcb { // ERROR, not on a buffer
|
||||
int a;
|
||||
} pcbInst;
|
||||
|
||||
layout(push_constant) uniform float pcfloat; // ERROR 2X: not on a non-block, and non-opaque outside block
|
||||
|
||||
layout(push_constant) uniform; // ERROR, needs an object
|
||||
|
||||
layout(push_constant) uniform pcb2 {
|
||||
int a;
|
||||
}; // ERROR, no instance name
|
||||
|
||||
layout(input_attachment_index = 2) uniform subpassInput subD;
|
||||
layout(input_attachment_index = 3) uniform texture2D subDbad1; // ERROR, not a texture
|
||||
layout(input_attachment_index = 4) writeonly uniform image2D subDbad2; // ERROR, not an image
|
||||
uniform subpassInput subDbad3; // ERROR, need attachment number
|
||||
layout(input_attachment_index = 2) uniform subpassInputMS subDMS;
|
||||
|
||||
void foo()
|
||||
{
|
||||
vec4 v = subpassLoad(subD);
|
||||
v += subpassLoadMS(subD); // ERROR, no such function
|
||||
v += subpassLoad(subD, 2); // ERROR, no such sig.
|
||||
v += subpassLoad(subDMS, 2);
|
||||
v += subpassLoadMS(subDMS, 2); // ERROR, no such function
|
||||
}
|
||||
|
||||
subroutine int fooS; // ERROR, not in SPV
|
||||
subroutine int fooSub(); // ERROR, not in SPV
|
||||
|
||||
uniform vec4 dv4; // ERROR, no default uniforms
|
||||
Reference in New Issue
Block a user