HLSL: Add template style constructors for vector & matrix types
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@@ -1,5 +1,6 @@
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//
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//Copyright (C) 2016 Google, Inc.
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//Copyright (C) 2016 LunarG, Inc.
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//
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//All rights reserved.
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//
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@@ -62,6 +63,9 @@ namespace glslang {
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bool acceptFullySpecifiedType(TType&);
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void acceptQualifier(TQualifier&);
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bool acceptType(TType&);
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bool acceptTemplateType(TBasicType&);
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bool acceptVectorTemplateType(TType&);
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bool acceptMatrixTemplateType(TType&);
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bool acceptStruct(TType&);
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bool acceptStructDeclarationList(TTypeList*&);
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bool acceptFunctionParameters(TFunction&);
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