HLSL: Accept SV_Cull/ClipDistanceN, by refactoring the way semantics are mapped.
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@@ -4194,118 +4194,23 @@ TFunction* HlslParseContext::handleConstructorCall(const TSourceLoc& loc, const
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// Handle seeing a "COLON semantic" at the end of a type declaration,
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// by updating the type according to the semantic.
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//
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void HlslParseContext::handleSemantic(TSourceLoc loc, TQualifier& qualifier, const TString& semantic)
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void HlslParseContext::handleSemantic(TSourceLoc loc, TQualifier& qualifier, TBuiltInVariable builtIn)
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{
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// TODO: need to know if it's an input or an output
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// The following sketches what needs to be done, but can't be right
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// without taking into account stage and input/output.
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// adjust for stage in/out
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TString semanticUpperCase = semantic;
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std::transform(semanticUpperCase.begin(), semanticUpperCase.end(), semanticUpperCase.begin(), ::toupper);
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// in DX9, all outputs had to have a semantic associated with them, that was either consumed
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// by the system or was a specific register assignment
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// in DX10+, only semantics with the SV_ prefix have any meaning beyond decoration
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// Fxc will only accept DX9 style semantics in compat mode
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// Also, in DX10 if a SV value is present as the input of a stage, but isn't appropriate for that
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// stage, it would just be ignored as it is likely there as part of an output struct from one stage
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// to the next
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bool bParseDX9 = false;
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if (bParseDX9) {
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if (semanticUpperCase == "PSIZE")
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qualifier.builtIn = EbvPointSize;
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else if (semantic == "FOG")
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qualifier.builtIn = EbvFogFragCoord;
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else if (semanticUpperCase == "DEPTH")
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qualifier.builtIn = EbvFragDepth;
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else if (semanticUpperCase == "VFACE")
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qualifier.builtIn = EbvFace;
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else if (semanticUpperCase == "VPOS")
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qualifier.builtIn = EbvFragCoord;
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switch(builtIn) {
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case EbvPosition:
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if (language == EShLangFragment)
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builtIn = EbvFragCoord;
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break;
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case EbvStencilRef:
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error(loc, "unimplemented; need ARB_shader_stencil_export", "SV_STENCILREF", "");
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break;
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default:
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break;
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}
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// SV Position has a different meaning in vertex vs fragment
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if (semanticUpperCase == "SV_POSITION" && language != EShLangFragment)
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qualifier.builtIn = EbvPosition;
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else if (semanticUpperCase == "SV_POSITION" && language == EShLangFragment)
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qualifier.builtIn = EbvFragCoord;
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else if (semanticUpperCase == "SV_CLIPDISTANCE")
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qualifier.builtIn = EbvClipDistance;
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else if (semanticUpperCase == "SV_CULLDISTANCE")
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qualifier.builtIn = EbvCullDistance;
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else if (semanticUpperCase == "SV_VERTEXID")
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qualifier.builtIn = EbvVertexIndex;
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else if (semanticUpperCase == "SV_VIEWPORTARRAYINDEX")
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qualifier.builtIn = EbvViewportIndex;
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else if (semanticUpperCase == "SV_TESSFACTOR")
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qualifier.builtIn = EbvTessLevelOuter;
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// Targets are defined 0-7
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else if (semanticUpperCase == "SV_TARGET") {
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qualifier.builtIn = EbvNone;
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// qualifier.layoutLocation = 0;
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} else if (semanticUpperCase == "SV_TARGET0") {
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qualifier.builtIn = EbvNone;
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// qualifier.layoutLocation = 0;
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} else if (semanticUpperCase == "SV_TARGET1") {
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qualifier.builtIn = EbvNone;
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// qualifier.layoutLocation = 1;
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} else if (semanticUpperCase == "SV_TARGET2") {
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qualifier.builtIn = EbvNone;
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// qualifier.layoutLocation = 2;
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} else if (semanticUpperCase == "SV_TARGET3") {
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qualifier.builtIn = EbvNone;
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// qualifier.layoutLocation = 3;
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} else if (semanticUpperCase == "SV_TARGET4") {
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qualifier.builtIn = EbvNone;
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// qualifier.layoutLocation = 4;
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} else if (semanticUpperCase == "SV_TARGET5") {
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qualifier.builtIn = EbvNone;
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// qualifier.layoutLocation = 5;
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} else if (semanticUpperCase == "SV_TARGET6") {
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qualifier.builtIn = EbvNone;
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// qualifier.layoutLocation = 6;
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} else if (semanticUpperCase == "SV_TARGET7") {
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qualifier.builtIn = EbvNone;
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// qualifier.layoutLocation = 7;
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} else if (semanticUpperCase == "SV_SAMPLEINDEX")
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qualifier.builtIn = EbvSampleId;
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else if (semanticUpperCase == "SV_RENDERTARGETARRAYINDEX")
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qualifier.builtIn = EbvLayer;
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else if (semanticUpperCase == "SV_PRIMITIVEID")
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qualifier.builtIn = EbvPrimitiveId;
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else if (semanticUpperCase == "SV_OUTPUTCONTROLPOINTID")
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qualifier.builtIn = EbvInvocationId;
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else if (semanticUpperCase == "SV_ISFRONTFACE")
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qualifier.builtIn = EbvFace;
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else if (semanticUpperCase == "SV_INSTANCEID")
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qualifier.builtIn = EbvInstanceIndex;
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else if (semanticUpperCase == "SV_INSIDETESSFACTOR")
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qualifier.builtIn = EbvTessLevelInner;
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else if (semanticUpperCase == "SV_GSINSTANCEID")
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qualifier.builtIn = EbvInvocationId;
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else if (semanticUpperCase == "SV_DISPATCHTHREADID")
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qualifier.builtIn = EbvGlobalInvocationId;
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else if (semanticUpperCase == "SV_GROUPTHREADID")
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qualifier.builtIn = EbvLocalInvocationId;
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else if (semanticUpperCase == "SV_GROUPINDEX")
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qualifier.builtIn = EbvLocalInvocationIndex;
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else if (semanticUpperCase == "SV_GROUPID")
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qualifier.builtIn = EbvWorkGroupId;
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else if (semanticUpperCase == "SV_DOMAINLOCATION")
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qualifier.builtIn = EbvTessCoord;
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else if (semanticUpperCase == "SV_DEPTH")
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qualifier.builtIn = EbvFragDepth;
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else if( semanticUpperCase == "SV_COVERAGE")
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qualifier.builtIn = EbvSampleMask;
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// TODO, these need to get refined to be more specific
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else if( semanticUpperCase == "SV_DEPTHGREATEREQUAL")
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qualifier.builtIn = EbvFragDepthGreater;
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else if( semanticUpperCase == "SV_DEPTHLESSEQUAL")
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qualifier.builtIn = EbvFragDepthLesser;
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else if( semanticUpperCase == "SV_STENCILREF")
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error(loc, "unimplemented; need ARB_shader_stencil_export", "SV_STENCILREF", "");
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qualifier.builtIn = builtIn;
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}
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//
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