HLSL: Fix #902: Incorrect protection against zero arguments.
This commit is contained in:
119
Test/baseResults/hlsl.function.frag.out
Executable file
119
Test/baseResults/hlsl.function.frag.out
Executable file
@@ -0,0 +1,119 @@
|
||||
hlsl.function.frag
|
||||
ERROR: 0:24: 'fun1' : unknown variable
|
||||
ERROR: 0:24: 'return' : type does not match, or is not convertible to, the function's return type
|
||||
ERROR: 2 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:2 Function Definition: fun0( ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:3 Branch: Return with expression
|
||||
0:3 Constant:
|
||||
0:3 1.000000
|
||||
0:3 1.000000
|
||||
0:3 1.000000
|
||||
0:3 1.000000
|
||||
0:7 Function Definition: fun2(vf4; ( temp uint)
|
||||
0:7 Function Parameters:
|
||||
0:7 'col' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Constant:
|
||||
0:8 7 (const uint)
|
||||
0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float)
|
||||
0:12 Function Parameters:
|
||||
0:12 'id1' ( in uint)
|
||||
0:12 'id2' ( in uint)
|
||||
0:? Sequence
|
||||
0:13 Branch: Return with expression
|
||||
0:13 Construct vec4 ( temp 4-component vector of float)
|
||||
0:13 Convert uint to float ( temp float)
|
||||
0:13 component-wise multiply ( temp uint)
|
||||
0:13 'id1' ( in uint)
|
||||
0:13 'id2' ( in uint)
|
||||
0:17 Function Definition: fun1(i1; ( temp 4-component vector of float)
|
||||
0:17 Function Parameters:
|
||||
0:17 'index' ( in int)
|
||||
0:? Sequence
|
||||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp uint)
|
||||
0:18 'entityId' ( temp uint)
|
||||
0:18 Function Call: fun2(vf4; ( temp uint)
|
||||
0:18 Function Call: fun0( ( temp 4-component vector of float)
|
||||
0:19 Branch: Return with expression
|
||||
0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float)
|
||||
0:19 'entityId' ( temp uint)
|
||||
0:19 'entityId' ( temp uint)
|
||||
0:23 Function Definition: @main( ( temp int)
|
||||
0:23 Function Parameters:
|
||||
0:23 Function Definition: main( ( temp void)
|
||||
0:23 Function Parameters:
|
||||
0:? Sequence
|
||||
0:23 move second child to first child ( temp int)
|
||||
0:? '@entryPointOutput' (layout( location=0) out int)
|
||||
0:23 Function Call: @main( ( temp int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out int)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:2 Function Definition: fun0( ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:3 Branch: Return with expression
|
||||
0:3 Constant:
|
||||
0:3 1.000000
|
||||
0:3 1.000000
|
||||
0:3 1.000000
|
||||
0:3 1.000000
|
||||
0:7 Function Definition: fun2(vf4; ( temp uint)
|
||||
0:7 Function Parameters:
|
||||
0:7 'col' ( in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:8 Branch: Return with expression
|
||||
0:8 Constant:
|
||||
0:8 7 (const uint)
|
||||
0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float)
|
||||
0:12 Function Parameters:
|
||||
0:12 'id1' ( in uint)
|
||||
0:12 'id2' ( in uint)
|
||||
0:? Sequence
|
||||
0:13 Branch: Return with expression
|
||||
0:13 Construct vec4 ( temp 4-component vector of float)
|
||||
0:13 Convert uint to float ( temp float)
|
||||
0:13 component-wise multiply ( temp uint)
|
||||
0:13 'id1' ( in uint)
|
||||
0:13 'id2' ( in uint)
|
||||
0:17 Function Definition: fun1(i1; ( temp 4-component vector of float)
|
||||
0:17 Function Parameters:
|
||||
0:17 'index' ( in int)
|
||||
0:? Sequence
|
||||
0:18 Sequence
|
||||
0:18 move second child to first child ( temp uint)
|
||||
0:18 'entityId' ( temp uint)
|
||||
0:18 Function Call: fun2(vf4; ( temp uint)
|
||||
0:18 Function Call: fun0( ( temp 4-component vector of float)
|
||||
0:19 Branch: Return with expression
|
||||
0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float)
|
||||
0:19 'entityId' ( temp uint)
|
||||
0:19 'entityId' ( temp uint)
|
||||
0:23 Function Definition: @main( ( temp int)
|
||||
0:23 Function Parameters:
|
||||
0:23 Function Definition: main( ( temp void)
|
||||
0:23 Function Parameters:
|
||||
0:? Sequence
|
||||
0:23 move second child to first child ( temp int)
|
||||
0:? '@entryPointOutput' (layout( location=0) out int)
|
||||
0:23 Function Call: @main( ( temp int)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out int)
|
||||
|
||||
SPIR-V is not generated for failed compile or link
|
||||
25
Test/hlsl.function.frag
Normal file
25
Test/hlsl.function.frag
Normal file
@@ -0,0 +1,25 @@
|
||||
float4 fun0()
|
||||
{
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
uint fun2(float4 col)
|
||||
{
|
||||
return 7;
|
||||
}
|
||||
|
||||
float4 fun4(uint id1, uint id2)
|
||||
{
|
||||
return id1 * id2;
|
||||
}
|
||||
|
||||
float4 fun1(int index)
|
||||
{
|
||||
uint entityId = fun2(fun0());
|
||||
return fun4(entityId, entityId);
|
||||
}
|
||||
|
||||
int main() : SV_TARGET
|
||||
{
|
||||
return fun1;
|
||||
}
|
||||
Reference in New Issue
Block a user