Add support for SPV_NV_geometry_shader_passthrough
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@@ -32,11 +32,18 @@ enum Decoration;
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enum Op;
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static const int GLSLextNVVersion = 100;
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static const int GLSLextNVRevision = 1;
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static const int GLSLextNVRevision = 2;
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//SPV_NV_sample_mask_override_coverage
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const char* const E_SPV_NV_sample_mask_override_coverage = "SPV_NV_sample_mask_override_coverage";
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static const Decoration OverrideCoverageNV = static_cast<Decoration>(5248);
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//SPV_NV_geometry_shader_passthrough
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const char* const E_SPV_NV_geometry_shader_passthrough = "SPV_NV_geometry_shader_passthrough";
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static const Decoration PassthroughNV = static_cast<Decoration>(5250);
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static const Capability GeometryShaderPassthroughNV = static_cast<Capability>(5251);
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#endif // #ifndef GLSLextNV_H
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