Add support for SPV_NV_geometry_shader_passthrough

This commit is contained in:
chaoc
2016-12-20 13:28:52 -08:00
parent 0ad6a4e60d
commit 6e5acae144
13 changed files with 153 additions and 8 deletions

View File

@@ -0,0 +1,17 @@
#version 450
#extension GL_NV_geometry_shader_passthrough : require
layout(triangles) in;
layout(passthrough) in gl_PerVertex {
vec4 gl_Position;
};
layout(passthrough) in Inputs {
vec2 texcoord;
vec4 baseColor;
};
void main()
{
}