Add HLSL memory barrier intrinsics, fix dst, add lit & EvaluateAttributeSnapped
This commit is contained in:
160
Test/baseResults/hlsl.intrinsics.evalfns.frag.out
Normal file
160
Test/baseResults/hlsl.intrinsics.evalfns.frag.out
Normal file
@@ -0,0 +1,160 @@
|
||||
hlsl.intrinsics.evalfns.frag
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
|
||||
0:3 Function Parameters:
|
||||
0:3 'inF1' (in float)
|
||||
0:3 'inF2' (in 2-component vector of float)
|
||||
0:3 'inF3' (in 3-component vector of float)
|
||||
0:3 'inF4' (in 4-component vector of float)
|
||||
0:3 'inI2' (in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:4 interpolateAtOffset (temp float)
|
||||
0:4 'inF1' (in float)
|
||||
0:? Constant:
|
||||
0:? -0.500000
|
||||
0:? -0.062500
|
||||
0:5 interpolateAtOffset (temp 2-component vector of float)
|
||||
0:5 'inF2' (in 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.062500
|
||||
0:6 interpolateAtOffset (temp 3-component vector of float)
|
||||
0:6 'inF3' (in 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.187500
|
||||
0:? -0.375000
|
||||
0:7 interpolateAtOffset (temp 4-component vector of float)
|
||||
0:7 'inF4' (in 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.437500
|
||||
0:? -0.500000
|
||||
0:9 interpolateAtOffset (temp float)
|
||||
0:9 'inF1' (in float)
|
||||
0:9 vector-scale (temp 2-component vector of float)
|
||||
0:9 Convert int to float (temp 2-component vector of float)
|
||||
0:9 right-shift (temp 2-component vector of int)
|
||||
0:9 left-shift (temp 2-component vector of int)
|
||||
0:9 'inI2' (in 2-component vector of int)
|
||||
0:9 Constant:
|
||||
0:9 28 (const int)
|
||||
0:9 Constant:
|
||||
0:9 28 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0.062500
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:11 Function Definition: main(f1;vf2;vf3;vf4;vi2; (temp void)
|
||||
0:3 Function Parameters:
|
||||
0:3 'inF1' (in float)
|
||||
0:3 'inF2' (in 2-component vector of float)
|
||||
0:3 'inF3' (in 3-component vector of float)
|
||||
0:3 'inF4' (in 4-component vector of float)
|
||||
0:3 'inI2' (in 2-component vector of int)
|
||||
0:? Sequence
|
||||
0:4 interpolateAtOffset (temp float)
|
||||
0:4 'inF1' (in float)
|
||||
0:? Constant:
|
||||
0:? -0.500000
|
||||
0:? -0.062500
|
||||
0:5 interpolateAtOffset (temp 2-component vector of float)
|
||||
0:5 'inF2' (in 2-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.000000
|
||||
0:? 0.062500
|
||||
0:6 interpolateAtOffset (temp 3-component vector of float)
|
||||
0:6 'inF3' (in 3-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.187500
|
||||
0:? -0.375000
|
||||
0:7 interpolateAtOffset (temp 4-component vector of float)
|
||||
0:7 'inF4' (in 4-component vector of float)
|
||||
0:? Constant:
|
||||
0:? 0.437500
|
||||
0:? -0.500000
|
||||
0:9 interpolateAtOffset (temp float)
|
||||
0:9 'inF1' (in float)
|
||||
0:9 vector-scale (temp 2-component vector of float)
|
||||
0:9 Convert int to float (temp 2-component vector of float)
|
||||
0:9 right-shift (temp 2-component vector of int)
|
||||
0:9 left-shift (temp 2-component vector of int)
|
||||
0:9 'inI2' (in 2-component vector of int)
|
||||
0:9 Constant:
|
||||
0:9 28 (const int)
|
||||
0:9 Constant:
|
||||
0:9 28 (const int)
|
||||
0:9 Constant:
|
||||
0:9 0.062500
|
||||
0:? Linker Objects
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 46
|
||||
|
||||
Capability Shader
|
||||
Capability InterpolationFunction
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 8 15 22 29 36
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 450
|
||||
Name 4 "main"
|
||||
Name 8 "inF1"
|
||||
Name 15 "inF2"
|
||||
Name 22 "inF3"
|
||||
Name 29 "inF4"
|
||||
Name 36 "inI2"
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypePointer Input 6(float)
|
||||
8(inF1): 7(ptr) Variable Input
|
||||
9: TypeVector 6(float) 2
|
||||
10: 6(float) Constant 3204448256
|
||||
11: 6(float) Constant 3179282432
|
||||
12: 9(fvec2) ConstantComposite 10 11
|
||||
14: TypePointer Input 9(fvec2)
|
||||
15(inF2): 14(ptr) Variable Input
|
||||
16: 6(float) Constant 0
|
||||
17: 6(float) Constant 1031798784
|
||||
18: 9(fvec2) ConstantComposite 16 17
|
||||
20: TypeVector 6(float) 3
|
||||
21: TypePointer Input 20(fvec3)
|
||||
22(inF3): 21(ptr) Variable Input
|
||||
23: 6(float) Constant 1044381696
|
||||
24: 6(float) Constant 3200253952
|
||||
25: 9(fvec2) ConstantComposite 23 24
|
||||
27: TypeVector 6(float) 4
|
||||
28: TypePointer Input 27(fvec4)
|
||||
29(inF4): 28(ptr) Variable Input
|
||||
30: 6(float) Constant 1054867456
|
||||
31: 9(fvec2) ConstantComposite 30 10
|
||||
33: TypeInt 32 1
|
||||
34: TypeVector 33(int) 2
|
||||
35: TypePointer Input 34(ivec2)
|
||||
36(inI2): 35(ptr) Variable Input
|
||||
38: 33(int) Constant 28
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
13: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 12
|
||||
19: 9(fvec2) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 15(inF2) 18
|
||||
26: 20(fvec3) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 22(inF3) 25
|
||||
32: 27(fvec4) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 29(inF4) 31
|
||||
37: 34(ivec2) Load 36(inI2)
|
||||
39: 34(ivec2) CompositeConstruct 38 38
|
||||
40: 34(ivec2) ShiftLeftLogical 37 39
|
||||
41: 34(ivec2) CompositeConstruct 38 38
|
||||
42: 34(ivec2) ShiftRightArithmetic 40 41
|
||||
43: 9(fvec2) ConvertSToF 42
|
||||
44: 9(fvec2) VectorTimesScalar 43 17
|
||||
45: 6(float) ExtInst 1(GLSL.std.450) 78(InterpolateAtOffset) 8(inF1) 44
|
||||
Return
|
||||
FunctionEnd
|
||||
Reference in New Issue
Block a user