Add HLSL memory barrier intrinsics, fix dst, add lit & EvaluateAttributeSnapped
This commit is contained in:
129
Test/baseResults/hlsl.intrinsics.f1632.frag.out
Normal file
129
Test/baseResults/hlsl.intrinsics.f1632.frag.out
Normal file
@@ -0,0 +1,129 @@
|
||||
hlsl.intrinsics.f1632.frag
|
||||
ERROR: 0:3: 'f32tof16' : unimplemented intrinsic: handle natively
|
||||
ERROR: 0:16: 'f32tof16' : unimplemented intrinsic: handle natively
|
||||
ERROR: 0:23: 'f32tof16' : unimplemented intrinsic: handle natively
|
||||
ERROR: 0:30: 'f32tof16' : unimplemented intrinsic: handle natively
|
||||
ERROR: 4 compilation errors. No code generated.
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:8 Function Definition: PixelShaderFunction(f1; (temp float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'inF0' (in float)
|
||||
0:? Sequence
|
||||
0:3 ERROR: Bad unary op
|
||||
(global uint)
|
||||
0:3 'inF0' (in float)
|
||||
0:5 Branch: Return with expression
|
||||
0:5 Constant:
|
||||
0:5 0.000000
|
||||
0:14 Function Definition: PixelShaderFunction(vf1; (temp 1-component vector of float)
|
||||
0:9 Function Parameters:
|
||||
0:9 'inF0' (in 1-component vector of float)
|
||||
0:? Sequence
|
||||
0:11 Branch: Return with expression
|
||||
0:11 Constant:
|
||||
0:11 0.000000
|
||||
0:21 Function Definition: PixelShaderFunction(vf2; (temp 2-component vector of float)
|
||||
0:15 Function Parameters:
|
||||
0:15 'inF0' (in 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:16 ERROR: Bad unary op
|
||||
(global 2-component vector of uint)
|
||||
0:16 'inF0' (in 2-component vector of float)
|
||||
0:18 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:28 Function Definition: PixelShaderFunction(vf3; (temp 3-component vector of float)
|
||||
0:22 Function Parameters:
|
||||
0:22 'inF0' (in 3-component vector of float)
|
||||
0:? Sequence
|
||||
0:23 ERROR: Bad unary op
|
||||
(global 3-component vector of uint)
|
||||
0:23 'inF0' (in 3-component vector of float)
|
||||
0:25 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:35 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:29 Function Parameters:
|
||||
0:29 'inF0' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:30 ERROR: Bad unary op
|
||||
(global 4-component vector of uint)
|
||||
0:30 'inF0' (in 4-component vector of float)
|
||||
0:32 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:? Linker Objects
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
gl_FragCoord origin is upper left
|
||||
ERROR: node is still EOpNull!
|
||||
0:8 Function Definition: PixelShaderFunction(f1; (temp float)
|
||||
0:2 Function Parameters:
|
||||
0:2 'inF0' (in float)
|
||||
0:? Sequence
|
||||
0:3 ERROR: Bad unary op
|
||||
(global uint)
|
||||
0:3 'inF0' (in float)
|
||||
0:5 Branch: Return with expression
|
||||
0:5 Constant:
|
||||
0:5 0.000000
|
||||
0:14 Function Definition: PixelShaderFunction(vf1; (temp 1-component vector of float)
|
||||
0:9 Function Parameters:
|
||||
0:9 'inF0' (in 1-component vector of float)
|
||||
0:? Sequence
|
||||
0:11 Branch: Return with expression
|
||||
0:11 Constant:
|
||||
0:11 0.000000
|
||||
0:21 Function Definition: PixelShaderFunction(vf2; (temp 2-component vector of float)
|
||||
0:15 Function Parameters:
|
||||
0:15 'inF0' (in 2-component vector of float)
|
||||
0:? Sequence
|
||||
0:16 ERROR: Bad unary op
|
||||
(global 2-component vector of uint)
|
||||
0:16 'inF0' (in 2-component vector of float)
|
||||
0:18 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:28 Function Definition: PixelShaderFunction(vf3; (temp 3-component vector of float)
|
||||
0:22 Function Parameters:
|
||||
0:22 'inF0' (in 3-component vector of float)
|
||||
0:? Sequence
|
||||
0:23 ERROR: Bad unary op
|
||||
(global 3-component vector of uint)
|
||||
0:23 'inF0' (in 3-component vector of float)
|
||||
0:25 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:35 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
|
||||
0:29 Function Parameters:
|
||||
0:29 'inF0' (in 4-component vector of float)
|
||||
0:? Sequence
|
||||
0:30 ERROR: Bad unary op
|
||||
(global 4-component vector of uint)
|
||||
0:30 'inF0' (in 4-component vector of float)
|
||||
0:32 Branch: Return with expression
|
||||
0:? Constant:
|
||||
0:? 1.000000
|
||||
0:? 2.000000
|
||||
0:? 3.000000
|
||||
0:? 4.000000
|
||||
0:? Linker Objects
|
||||
|
||||
SPIR-V is not generated for failed compile or link
|
||||
Reference in New Issue
Block a user