Add HLSL memory barrier intrinsics, fix dst, add lit & EvaluateAttributeSnapped
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134
Test/baseResults/hlsl.intrinsics.lit.frag.out
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134
Test/baseResults/hlsl.intrinsics.lit.frag.out
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hlsl.intrinsics.lit.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void)
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0:2 Function Parameters:
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0:2 'n_dot_l' (in float)
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0:2 'n_dot_h' (in float)
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0:2 'm' (in float)
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0:? Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:3 'r0' (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 Constant:
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0:3 1.000000
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0:3 max (temp float)
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0:3 'n_dot_l' (in float)
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0:3 Constant:
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0:3 0.000000
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0:3 Test condition and select (temp float)
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0:3 Condition
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0:3 Compare Less Than (temp bool)
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0:3 min (temp float)
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0:3 'n_dot_l' (in float)
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0:3 'n_dot_h' (in float)
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0:3 Constant:
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0:3 0.000000
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0:3 true case
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0:3 Constant:
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0:3 0.000000
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0:3 false case
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0:3 component-wise multiply (temp float)
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0:3 'n_dot_h' (in float)
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0:3 'm' (in float)
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0:3 Constant:
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0:3 1.000000
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:5 Function Definition: PixelShaderFunction(f1;f1;f1; (temp void)
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0:2 Function Parameters:
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0:2 'n_dot_l' (in float)
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0:2 'n_dot_h' (in float)
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0:2 'm' (in float)
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0:? Sequence
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0:3 move second child to first child (temp 4-component vector of float)
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0:3 'r0' (temp 4-component vector of float)
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0:3 Construct vec4 (temp 4-component vector of float)
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0:3 Constant:
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0:3 1.000000
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0:3 max (temp float)
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0:3 'n_dot_l' (in float)
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0:3 Constant:
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0:3 0.000000
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0:3 Test condition and select (temp float)
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0:3 Condition
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0:3 Compare Less Than (temp bool)
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0:3 min (temp float)
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0:3 'n_dot_l' (in float)
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0:3 'n_dot_h' (in float)
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0:3 Constant:
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0:3 0.000000
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0:3 true case
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0:3 Constant:
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0:3 0.000000
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0:3 false case
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0:3 component-wise multiply (temp float)
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0:3 'n_dot_h' (in float)
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0:3 'm' (in float)
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0:3 Constant:
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0:3 1.000000
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 33
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 12 19 28
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 9 "r0"
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Name 12 "n_dot_l"
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Name 19 "n_dot_h"
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Name 28 "m"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: 6(float) Constant 1065353216
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11: TypePointer Input 6(float)
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12(n_dot_l): 11(ptr) Variable Input
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14: 6(float) Constant 0
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16: TypePointer Function 6(float)
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19(n_dot_h): 11(ptr) Variable Input
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22: TypeBool
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28(m): 11(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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9(r0): 8(ptr) Variable Function
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17: 16(ptr) Variable Function
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13: 6(float) Load 12(n_dot_l)
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15: 6(float) ExtInst 1(GLSL.std.450) 40(FMax) 13 14
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18: 6(float) Load 12(n_dot_l)
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20: 6(float) Load 19(n_dot_h)
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21: 6(float) ExtInst 1(GLSL.std.450) 37(FMin) 18 20
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23: 22(bool) FOrdLessThan 21 14
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SelectionMerge 25 None
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BranchConditional 23 24 26
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24: Label
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Store 17 14
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Branch 25
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26: Label
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27: 6(float) Load 19(n_dot_h)
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29: 6(float) Load 28(m)
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30: 6(float) FMul 27 29
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Store 17 30
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Branch 25
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25: Label
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31: 6(float) Load 17
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32: 7(fvec4) CompositeConstruct 10 15 31 10
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Store 9(r0) 32
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Return
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FunctionEnd
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