Add HLSL memory barrier intrinsics, fix dst, add lit & EvaluateAttributeSnapped
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@@ -81,8 +81,12 @@ INSTANTIATE_TEST_CASE_P(
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{"hlsl.float4.frag", "PixelShaderFunction"},
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{"hlsl.forLoop.frag", "PixelShaderFunction"},
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{"hlsl.if.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.barriers.comp", "ComputeShaderFunction"},
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{"hlsl.intrinsics.comp", "ComputeShaderFunction"},
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{"hlsl.intrinsics.evalfns.frag", "main"},
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{"hlsl.intrinsics.f1632.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.lit.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.negative.comp", "ComputeShaderFunction"},
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{"hlsl.intrinsics.negative.frag", "PixelShaderFunction"},
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{"hlsl.intrinsics.negative.vert", "VertexShaderFunction"},
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