Merge pull request #815 from steve-lunarg/tess-ds-pcf-order

HLSL: handle PCF input to DS in arbitrary argument position
This commit is contained in:
John Kessenich 2017-04-03 13:20:08 -06:00 committed by GitHub
commit 6f03bfc733
4 changed files with 476 additions and 1 deletions

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hlsl.domain.2.tese
Shader version: 450
input primitive = triangles
vertex spacing = none
triangle order = none
0:? Sequence
0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Parameters:
0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 'tesscoord' ( in 3-component vector of float)
0:? Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 add ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 direct index ( temp float)
0:28 'tesscoord' ( in 3-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:29 move second child to first child ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 1 (const int)
0:29 add ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 direct index ( temp float)
0:29 'tesscoord' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
0:31 direct index ( temp float)
0:31 'tesscoord' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:33 Branch: Return with expression
0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Definition: main( ( temp void)
0:25 Function Parameters:
0:? Sequence
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp float)
0:25 flInsideTessFactor: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelInner)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 foo: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 2 (const int)
0:25 foo: direct index for structure ( temp float)
0:25 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 move second child to first child ( temp 3-component vector of float)
0:? 'tesscoord' ( temp 3-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( temp 3-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:? 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
Linked tessellation evaluation stage:
Shader version: 450
input primitive = triangles
vertex spacing = none
triangle order = none
0:? Sequence
0:25 Function Definition: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Parameters:
0:25 'pcf_data' ( in structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 'tesscoord' ( in 3-component vector of float)
0:? Sequence
0:28 move second child to first child ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 add ( temp 4-component vector of float)
0:28 pos: direct index for structure ( temp 4-component vector of float)
0:28 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 direct index ( temp float)
0:28 'tesscoord' ( in 3-component vector of float)
0:28 Constant:
0:28 0 (const int)
0:29 move second child to first child ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 1 (const int)
0:29 add ( temp 3-component vector of float)
0:29 norm: direct index for structure ( temp 3-component vector of float)
0:29 direct index ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 'i' ( const (read only) 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 1 (const int)
0:29 direct index ( temp float)
0:29 'tesscoord' ( in 3-component vector of float)
0:29 Constant:
0:29 1 (const int)
0:31 direct index ( temp float)
0:31 'tesscoord' ( in 3-component vector of float)
0:31 Constant:
0:31 2 (const int)
0:33 Branch: Return with expression
0:33 'o' ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Definition: main( ( temp void)
0:25 Function Parameters:
0:? Sequence
0:25 Sequence
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 0 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 1 (const int)
0:25 move second child to first child ( temp float)
0:25 direct index ( temp float)
0:25 flTessFactor: direct index for structure ( temp 3-element array of float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 Constant:
0:25 2 (const int)
0:25 direct index ( patch in float TessLevelOuter)
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:25 Constant:
0:25 2 (const int)
0:25 move second child to first child ( temp float)
0:25 flInsideTessFactor: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 1 (const int)
0:25 direct index ( patch in float TessLevelInner)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp float)
0:25 foo: direct index for structure ( temp float)
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:25 Constant:
0:25 2 (const int)
0:25 foo: direct index for structure ( temp float)
0:25 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
0:25 Constant:
0:25 0 (const int)
0:25 move second child to first child ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 move second child to first child ( temp 3-component vector of float)
0:? 'tesscoord' ( temp 3-component vector of float)
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:25 move second child to first child ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:25 Function Call: @main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3; ( temp structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'pcf_data' ( temp structure{ temp 3-element array of float flTessFactor, temp float flInsideTessFactor, temp float foo})
0:? 'i' ( temp 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( temp 3-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'i' (layout( location=0) in 3-element array of structure{ temp 4-component vector of float pos, temp 3-component vector of float norm})
0:? 'tesscoord' ( patch in 3-component vector of float TessCoord)
0:? 'pcf_data' (layout( location=2) patch in structure{ temp float foo})
0:? 'pcf_data_flTessFactor' ( patch in 4-element array of float TessLevelOuter)
0:? 'pcf_data_flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 94
Capability Tessellation
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint TessellationEvaluation 4 "main" 52 67 73 80 84 87
ExecutionMode 4 Triangles
Name 4 "main"
Name 10 "pcf_in_t"
MemberName 10(pcf_in_t) 0 "flTessFactor"
MemberName 10(pcf_in_t) 1 "flInsideTessFactor"
MemberName 10(pcf_in_t) 2 "foo"
Name 14 "ds_in_t"
MemberName 14(ds_in_t) 0 "pos"
MemberName 14(ds_in_t) 1 "norm"
Name 17 "gs_in_t"
MemberName 17(gs_in_t) 0 "pos"
MemberName 17(gs_in_t) 1 "norm"
Name 22 "@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;"
Name 19 "pcf_data"
Name 20 "i"
Name 21 "tesscoord"
Name 25 "o"
Name 48 "pcf_data"
Name 52 "pcf_data_flTessFactor"
Name 67 "pcf_data_flInsideTessFactor"
Name 71 "pcf_in_t"
MemberName 71(pcf_in_t) 0 "foo"
Name 73 "pcf_data"
Name 78 "i"
Name 80 "i"
Name 82 "tesscoord"
Name 84 "tesscoord"
Name 87 "@entryPointOutput"
Name 89 "param"
Name 91 "param"
Decorate 52(pcf_data_flTessFactor) Patch
Decorate 52(pcf_data_flTessFactor) BuiltIn TessLevelOuter
Decorate 67(pcf_data_flInsideTessFactor) Patch
Decorate 67(pcf_data_flInsideTessFactor) BuiltIn TessLevelInner
MemberDecorate 71(pcf_in_t) 0 Patch
Decorate 73(pcf_data) Patch
Decorate 73(pcf_data) Location 2
Decorate 80(i) Location 0
Decorate 84(tesscoord) Patch
Decorate 84(tesscoord) BuiltIn TessCoord
Decorate 87(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeInt 32 0
8: 7(int) Constant 3
9: TypeArray 6(float) 8
10(pcf_in_t): TypeStruct 9 6(float) 6(float)
11: TypePointer Function 10(pcf_in_t)
12: TypeVector 6(float) 4
13: TypeVector 6(float) 3
14(ds_in_t): TypeStruct 12(fvec4) 13(fvec3)
15: TypeArray 14(ds_in_t) 8
16: TypePointer Function 13(fvec3)
17(gs_in_t): TypeStruct 12(fvec4) 13(fvec3)
18: TypeFunction 17(gs_in_t) 11(ptr) 15 16(ptr)
24: TypePointer Function 17(gs_in_t)
26: TypeInt 32 1
27: 26(int) Constant 0
29: 7(int) Constant 0
30: TypePointer Function 6(float)
35: TypePointer Function 12(fvec4)
37: 26(int) Constant 1
39: 7(int) Constant 1
49: 7(int) Constant 4
50: TypeArray 6(float) 49
51: TypePointer Input 50
52(pcf_data_flTessFactor): 51(ptr) Variable Input
53: TypePointer Input 6(float)
60: 26(int) Constant 2
64: 7(int) Constant 2
65: TypeArray 6(float) 64
66: TypePointer Input 65
67(pcf_data_flInsideTessFactor): 66(ptr) Variable Input
71(pcf_in_t): TypeStruct 6(float)
72: TypePointer Input 71(pcf_in_t)
73(pcf_data): 72(ptr) Variable Input
77: TypePointer Function 15
79: TypePointer Input 15
80(i): 79(ptr) Variable Input
83: TypePointer Input 13(fvec3)
84(tesscoord): 83(ptr) Variable Input
86: TypePointer Output 17(gs_in_t)
87(@entryPointOutput): 86(ptr) Variable Output
4(main): 2 Function None 3
5: Label
48(pcf_data): 11(ptr) Variable Function
78(i): 77(ptr) Variable Function
82(tesscoord): 16(ptr) Variable Function
89(param): 11(ptr) Variable Function
91(param): 16(ptr) Variable Function
54: 53(ptr) AccessChain 52(pcf_data_flTessFactor) 27
55: 6(float) Load 54
56: 30(ptr) AccessChain 48(pcf_data) 27 27
Store 56 55
57: 53(ptr) AccessChain 52(pcf_data_flTessFactor) 37
58: 6(float) Load 57
59: 30(ptr) AccessChain 48(pcf_data) 27 37
Store 59 58
61: 53(ptr) AccessChain 52(pcf_data_flTessFactor) 60
62: 6(float) Load 61
63: 30(ptr) AccessChain 48(pcf_data) 27 60
Store 63 62
68: 53(ptr) AccessChain 67(pcf_data_flInsideTessFactor) 27
69: 6(float) Load 68
70: 30(ptr) AccessChain 48(pcf_data) 37
Store 70 69
74: 53(ptr) AccessChain 73(pcf_data) 27
75: 6(float) Load 74
76: 30(ptr) AccessChain 48(pcf_data) 60
Store 76 75
81: 15 Load 80(i)
Store 78(i) 81
85: 13(fvec3) Load 84(tesscoord)
Store 82(tesscoord) 85
88: 15 Load 78(i)
90:10(pcf_in_t) Load 48(pcf_data)
Store 89(param) 90
92: 13(fvec3) Load 82(tesscoord)
Store 91(param) 92
93: 17(gs_in_t) FunctionCall 22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;) 89(param) 88 91(param)
Store 87(@entryPointOutput) 93
Return
FunctionEnd
22(@main(struct-pcf_in_t-f1[3]-f1-f11;struct-ds_in_t-vf4-vf31[3];vf3;): 17(gs_in_t) Function None 18
19(pcf_data): 11(ptr) FunctionParameter
20(i): 15 FunctionParameter
21(tesscoord): 16(ptr) FunctionParameter
23: Label
25(o): 24(ptr) Variable Function
28: 12(fvec4) CompositeExtract 20(i) 0 0
31: 30(ptr) AccessChain 21(tesscoord) 29
32: 6(float) Load 31
33: 12(fvec4) CompositeConstruct 32 32 32 32
34: 12(fvec4) FAdd 28 33
36: 35(ptr) AccessChain 25(o) 27
Store 36 34
38: 13(fvec3) CompositeExtract 20(i) 0 1
40: 30(ptr) AccessChain 21(tesscoord) 39
41: 6(float) Load 40
42: 13(fvec3) CompositeConstruct 41 41 41
43: 13(fvec3) FAdd 38 42
44: 16(ptr) AccessChain 25(o) 37
Store 44 43
45: 17(gs_in_t) Load 25(o)
ReturnValue 45
FunctionEnd

35
Test/hlsl.domain.2.tese Normal file
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@ -0,0 +1,35 @@
// This will test having the PCF input to the domain shader not be given at the end of
// the argument list. We must move it to the end of the linkage in this case.
struct ds_in_t
{
float4 pos : POSITION;
float3 norm : TEXCOORD0;
};
struct pcf_in_t
{
float flTessFactor [3] : SV_TessFactor;
float flInsideTessFactor : SV_InsideTessFactor;
float foo : PCF_FOO;
};
struct gs_in_t
{
float4 pos : POSITION;
float3 norm : TEXCOORD0;
};
[domain ( "tri" )]
gs_in_t main (pcf_in_t pcf_data, const OutputPatch <ds_in_t, 3> i, float3 tesscoord : SV_DomainLocation)
{
gs_in_t o;
o.pos = i[0].pos + tesscoord.x;
o.norm = i[0].norm + tesscoord.y;
tesscoord.z;
return o;
}

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@ -124,6 +124,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.getdimensions.dx10.vert", "main"},
{"hlsl.getsampleposition.dx10.frag", "main"},
{"hlsl.domain.1.tese", "main"},
{"hlsl.domain.2.tese", "main"},
{"hlsl.hull.1.tesc", "main"},
{"hlsl.hull.2.tesc", "main"},
{"hlsl.hull.void.tesc", "main"},

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@ -1770,6 +1770,15 @@ void HlslParseContext::handleEntryPointAttributes(const TSourceLoc& loc, const T
//
TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunction& userFunction, const TAttributeMap& attributes)
{
// Return true if this is a tessellation patch constant function input to a domain shader.
const auto isDsPcfInput = [this](const TType& type) {
return language == EShLangTessEvaluation &&
type.contains([](const TType* t) {
return t->getQualifier().builtIn == EbvTessLevelOuter ||
t->getQualifier().builtIn == EbvTessLevelInner;
});
};
// if we aren't in the entry point, fix the IO as such and exit
if (userFunction.getName().compare(intermediate.getEntryPointName().c_str()) != 0) {
remapNonEntryPointIO(userFunction);
@ -1806,10 +1815,22 @@ TIntermNode* HlslParseContext::transformEntryPoint(const TSourceLoc& loc, TFunct
if (entryPointOutput)
makeVariableInOut(*entryPointOutput);
for (auto it = inputs.begin(); it != inputs.end(); ++it)
makeVariableInOut(*(*it));
if (!isDsPcfInput((*it)->getType())) // skip domain shader PCF input (see comment below)
makeVariableInOut(*(*it));
for (auto it = outputs.begin(); it != outputs.end(); ++it)
makeVariableInOut(*(*it));
// In the domain shader, PCF input must be at the end of the linkage. That's because in the
// hull shader there is no ordering: the output comes from the separate PCF, which does not
// participate in the argument list. That is always put at the end of the HS linkage, so the
// input side of the DS must match. The argument may be in any position in the DS argument list
// however, so this ensures the linkage is built in the correct order regardless of argument order.
if (language == EShLangTessEvaluation) {
for (auto it = inputs.begin(); it != inputs.end(); ++it)
if (isDsPcfInput((*it)->getType())) // skip domain shader PCF input (see comment below)
makeVariableInOut(*(*it));
}
// Synthesize the call
pushScope(); // matches the one in handleFunctionBody()