HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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@@ -1,5 +1,5 @@
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hlsl.array.frag
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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@@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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Shader version: 450
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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@@ -158,6 +158,7 @@ gl_FragCoord origin is upper left
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 68 72 75
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 17 "@PixelShaderFunction(i1;vf4[3];"
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Name 15 "i"
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